I completed F.E.A.R. yesterday.
Things I liked.
Enemy AI: This was a bunch of smart fuckers. They'd often turn over couches or crates for cover, and fire with just a hand sticking over. Sneaky bastards. Plus they had good aim too.
Atmosphere: Quite creepy. Lotsa silent stretches where you keep expecting something to attack you or a creepy vision to appear. Plus those sighting of little Alma n Fettel walking around and suddenly disappearing were disorienting.
Music and Sound fx: Great sound effects all around. Engaging bg music when it came around, and at a few places some really good music kicked it. Stuff that I wouldn't mind listening to as stand-alone songs.
Weapons: The weapons were 30 different shades of fun. I love the HV Penetrator and the Particle Weapon. Too bad there weren't enough enemies in all to use them on.
No Crate Smashing: Good thing I didn't have to spend all my time breaking open crates to hunt for supplies n hidden items.
No Cheap Attacks or Triggers: In a lotta games, if you pick up a particular item or perform a task, it triggers off an enemy attack. None of that crap here.
Things I didn't like.
No sense of immersion: I didn't have a name, and was constantly referred to as "F.E.A.R. Pointman." Pretty stupid. Even during the pre-level mission displays, none of them read "You need to.." or "Your mission is.." but rather, the alienating "F.E.A.R. Pointman needs to.."
Enemy variety: Seemed like I spent the entire game basically fighting the same enemy, with a few helmet varities. The interesting, challenging enemies like the Power Armor n the Stealh Assasin were in way too much of a short supply.
Not enough action: For a first person shooter, I was doing remarkable less shooting than expected. I spent a lotta time just running around and getting from place to place. So less in fact, I didn't really get much of a chance to adequately use some of the better weapons found later in the game.
Storyline Reveal: I had to read a buncha online post to understand the plot completely. While I like the story, It unfolds in a very convulated manner, and isn't very clear within the game.
Drab, recycled Environments: Everything was gray, and I felt like I was basically spending all my time in a warehouse or office building. Could have used a whole lot more variety.
Sad-ass boss fight: One shot to kill Fettel n eleven shots to kill Alma. A major let-down.
A couple of random observations:
Linear Level Progression: The levels were ridiculously linear. I dunno if I like that or not, beacuse I don't really like dead ends, but even the few places which served as "puzzles" were embarassingly easy to figure out.
All in all, I'm more than a little surprised this game was so highly rated and won so many awards. I suppose that's more of a commentary on the state of the other games out there.